smart agenda

Full Cycle UX/UI Design
summary

I worked in a team of 6 to conceptualize, design, and develop a mobile app that allows entrepreneurs to share their calendars and availability with their clients.  This was an academic project and we worked in a sprint of two weeks.

mission

We created a mobile app that allows entrepreneurs and small business owners to seamlessly set up their own working hours and share such hours and availability with their clients, all from the comfort of their mobile devices. This mobile application allows both entrepreneurs and clients to communicate and schedule meetings quickly and easily.

framework

learn
competitive audit

I analyzed and audited multiple mobile webs and apps such as Android calendar, Fiverr.com, Opentable.com, Upwork.com, and Calendly.com.Floating Action Buttons (FAB), consistent iconography, and clear CTA’s were some of the main UI components that stood out from this audit.

assumptions
FOCUS GROUP
define
USER PERSONa

During this phase, we took our research and created a clear vision of the problems that need to be solved as well as different ways to make our end product functional and user-friendly.

One way to keep us focused on our end user is by creating a fictional user persona that feels as close to a real potential user as possible.

user journey

We met with our Web Developers and I worked as the meeting moderator to discuss the journey and generate feature ideas for each stage.

feature ideation

After identifying some of the potential pain points our users would go through, we identified features that we could add to our app.

MINIMUM VIABLE PRODUCT (MVP)

Both teams joined to plot feature ideas on a Value vs Effort Matrix.

We all voted on the most important features and arranged them inside the matrix. The main goal was to create the MVP with features that were commensurate with our KPI’s.

site map

The creation of the site map was a crucial step in the design as it is a tool that our Web Development team would later refer to on multiple occasions.

UX STRATEGY

e created a UX Strategy in the form of “We Believe” statements. It is extremely important to lay out a strategy before we start to design as this is a way to stay focused and on the right track for the final product’s look, feel, and purpose.

design

sketches

The first step in the Design Phase was to brainstorm some quick sketches. These were hand-drawn on a whiteboard.

wireframes

I created a design system from the start so that my design partner and I would both use the same format and icon ideas from the beginning of our wireframe designs.

MOBILE HEATMAp RESEARCH

I placed the Floating Action Button (FAB) for adding a new event (bottom right corner) in a place where according to heat mapping research, most users can reach it regardless of preferred handedness.

MOODBOARD

Complimentary colors were used for this mood board. According to color theory, the teal and orange colors produce a friendly and warm vibe and can also be used for more serious purposes.

MOckups

With clear and user-tested wireframes, it was time to add color to create mockups that resembled the mood board seen above.Prototypes were created in InVision and re-tested again.

design system manager

A DSM is a guideline containing elements, colors, typography, illustration, and other UI elements that are essential for Developers to create a product that looks and feels like the original design.

experiment
test plan
iterate
TESTING & PRIORITIZING FEEDBACK
launch phase
user flows & annotations

A DSM is a guideline containing elements, colors, typography, illustration, and other UI elements that are essential for Developers to create a product that looks and feels like the original design.

hand off